You’re an unknown developer in 2026 with an old PC, a cramped bedroom and $2,500 in savings. Rent is due on the 1st.

Indie Empire is a game development and publishing tycoon about the two hardest parts of making games: building something great, and convincing anyone to play it.

Make games. Pick from 19 genres and 20 themes, and mix two genres together. Then balance ten production areas against your skills and your deadline. Bugs hide until QA finds them, and every feature you add brings new ones.

Sell them. Finishing the game doesn’t sell a single copy. You have to:

  • Build a following on four social platforms.
  • Pitch the press: personal emails work, spam gets you blacklisted.
  • Send keys to content creators. A small creator who fits your genre can beat a huge one who doesn’t.
  • A/B test your store art and run paid ads, which may well lose money.
  • Get a demo into Next Fest.

Survive launch. Most first games sell almost nothing. Read your reviews, ship patches, keep promises to your community, and try again.

Grow. As the studio grows you can:

  • Hire a team and manage morale and burnout.
  • Research new technology and platforms.
  • Move from the bedroom to an international campus.
  • Publish other studios’ games, acquire studios, and host your own convention.

Also included:

  • Relaxed, Standard and Hardcore difficulty.
  • 42 career events.
  • Fictional market trends and rival studios.
  • 24 achievements.
  • Multiple save slots, plus a save code you can copy to another device.

Plays in your browser on desktop and mobile. Saves stay in your browser.

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